To start working with your Android/Amazon devices you will need to download and install Android Studio. Install Android Studioįor which version of Android Studio you need, see the Required SDKs FAQ - do not just get the newest release! Regardless of the output that you select, you will need to add some extra build tools to your development computer before you can continue. The YYC target however, gives a performance boost, especially with logic-heavy games, but large projects can take some time to compile and you cannot use the debugger. The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode. The VM option will build your game and use interpreted code within a special YoYo Runner. YYC - This will build your game using compiled native code.VM - This will build your game using interpreted code.Overview / Before You BeginĪfter installing and running GameMaker on your PC or Mac you can build projects for Android using the Target Manager window, opened by clicking the "target" button in the top right of the main window:įor the target platform you can see that there are two output options: When following the screenshots for Android Studio below, ensure you're using the versions gained from that other FAQ, rather than just copying the values shown in the images here. You must always use the specific version(s) advised on the Required SDKs FAQ and d o not assume newer tools than we list there will be even better, as using newer SDK versions than GameMaker supports will quite possibly introduce build failures you could have easily avoided if you had followed this guide. In this article we give the required steps to set up Android (which also supports Amazon Fire devices and store releases). GameMaker Indie subscription and above includes the Android export platform.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |