Ensure it matches exactly with the one in Scripts/MyMod in the field labeled " Name."ģ. **IMPORTANT:** Change the name to make your mod unique. To compile a build, select " Game" -> " Build Mod" in the main menu.ġ. Create pathing map using the raycast calculation.ĥ. This must be performed when you begin creating a map or when you change map size.ģ. You can do that by left clicking an object.ġ. Reload - button is used for reloading an asset package.Īlso, AssetViewer can be used for looking at asset properties with the Inspector window. To edit an asset, you must first download it into the project by clicking the right mouse button on Download. The most important aspects of this window are:ġ. The Asset Viewer window opens after clicking the line depicted above.Īttention! At the first launch you will need to specify the directory with the location of the game resources (you need to click on the button with ".", see the figure below).įor the game installed via Steam location SteamLibrary\steamapps\common\ATOM RPG\AtomRPG_圆4_Data\StreamingAssets. Inspector - Lists all properties of the selected item of the scene. Scene - The 3D representation of the scene.ģ. Hierarchy - Shows all elements of a scene.Ģ. Here are the most important functions needed for making mods:ġ. Unity Editor has a standard window interface. To create mods for Atom RPG you will obviously need Unity 2019.4.28Īfter installing and launching Unity and open project ModKit.
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